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Bluepost von Lore 19.06.2013 01:43
“Have you checked out the Patch 5.4 PTR notes yet?http://us.battle.net/wow/en/blog/10158897/I think you may take particular interest in the Proving Grounds feature. It'll be a great way for players to learn some of the more complex (at least for beginners) aspects of gameplay, especially for tanks and healers. We're hoping to have some more info for you guys soon.”
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Bluepost von Lore 18.06.2013 22:44
“Ghostcrawler just gave another update via Twitter. Reposting it here to make sure you guys see it :)We're going to try keeping Fel Flame as an instant, slightly buffed, with no DoT refeshing. Intent wasn't to nerf Fel Flame on top of nerfing Kil'Jaeden's Cunning. As long as locks don't become backpedaling Fel Flame spamming machines, we think this change should work.”
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Bluepost von Draztal 18.06.2013 09:21
‘Although some of you have mentioned it already, there're a few updates from the developers that we wanted you to know. This is in early testing and subject to change.Fel Flame has been slightly reworked. Now it has a 1.5 second cast time, but can be cast while moving. It no longer extends the duration of damage over time effects and has received a small damage buff. The intent is that you'll use …’
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Bluepost von Zarhym 18.06.2013 04:40
“The reality is that it's exceedingly difficult -- and not very sustainable -- to try and micro-manage player behavior to the level you want, Allnepthys. Our Customer Support reps do not exist to police morals or, as you suggest, deny people access to content for long periods of time because they can be mean and cause others inconvenience.Is what that player did cool? Absolutely not. It's a crappy …”
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Bluepost von Lore 18.06.2013 02:35
“Got a few updates for you guys. Standard disclaimer applies that this is all still in early testing and subject to change.Fel Flame has gotten a slight rework. It now has a 1.5 second cast time, but can always be cast while moving. Also, it no longer extends the duration of damage over time effects (and, as such, no longer causes them to lose their "snapshotted" stats) and has gotten a small damag…”
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Bluepost von Zarhym 17.06.2013 23:21
“We've specifically avoided ever setting the expectation that old group content will be adjusted such that it can be soloed, not only by a certain level, but by every class/spec in the game. The fact that old raids can be soloed is a side effect of the game's increasing level/power cap over time. If you can pull it off, awesome!08/29/2012 03:46 PMPosted by AcridicDungeon and raid encounters are not…”
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Bluepost von Crithto 15.06.2013 01:27
“This is actually something we're planning to address in Patch 5.4. Simply put, round timers in PvP Pet Battles will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn. This change is planned to take effect in a future PTR build, so please be sure to test it out and share your feedback with us!”
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Bluepost von Lore 15.06.2013 00:37
“Nothing is being removed from Raid Finder. In fact, the rewards Ghostcrawler mentioned in his tweets are something brand new that haven’t previously been available in any raid content.We want there to be some incentives to “make the jump” from Raid Finder into something more organized. However, we’d like to do that in a way that doesn’t take anything away from Raid Finder. So instead of removing s…”
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Bluepost von Lore 14.06.2013 21:03
“There's honestly a lot of reasons why we tend to keep things in extremely early development under wraps. A big one is that players tend to take "we're experimenting with something" as "it will be in the game in a couple months," no matter how many disclaimers or caveats we attach to it.There's also plenty of situations where we just don't have enough nailed down yet to give players a clear idea of…”
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Bluepost von Lore 14.06.2013 20:28
“This change (along with the other passive damage reduction changes) is something we're going to balance around. We're just extremely early in the PTR cycle at the moment, so that balancing hasn't taken place yet.To give some insight as to where we're headed, we wanted to chill out on some of the passive damage reduction in favor of moving to more active sources of mitigation. It just doesn't feel …”
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