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Bluepost von Lore 14.06.2013 21:03
“There's honestly a lot of reasons why we tend to keep things in extremely early development under wraps. A big one is that players tend to take "we're experimenting with something" as "it will be in the game in a couple months," no matter how many disclaimers or caveats we attach to it.There's also plenty of situations where we just don't have enough nailed down yet to give players a clear idea of…”
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Driving test - State of Decay - Part 2 14.06.2013 20:51
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Bluepost von Lore 14.06.2013 20:28
“This change (along with the other passive damage reduction changes) is something we're going to balance around. We're just extremely early in the PTR cycle at the moment, so that balancing hasn't taken place yet.To give some insight as to where we're headed, we wanted to chill out on some of the passive damage reduction in favor of moving to more active sources of mitigation. It just doesn't feel …”
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Regenbogen-Kotze und Furz-Pianos - AppKack der Woche 14.06.2013 20:09
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